The enemy variety is pretty good too. Enemies seem to be scaled by difficulty, with later waves introducing harder enemies. I’m not sure how many enemy types are in HYPERDRIVE, seeing as I’ve only made it to wave 13, but I’ve seen 5 different enemy types. I’m not going to describe all of them, because that would be boring, but there is one enemy I’d like to bring attention to, and funnily enough, it's the very first enemy you will see. The eyeball as I will call it, only shoots 2 shots at you, which doesn’t sound bad, but this enemy has killed me a lot. What makes these 2 shots kind of annoying is that when they are near the bottom of the screen, they begin to home in on you. If you're not paying attention, this will catch you off guard, and kill you. I swear I've died more to this guy than the others in my runs, which does kind of make me question why he’s the first enemy in the game. One notable thing about enemy projectiles is that they can be destroyed with your lasers, so it’s not necessarily just dodging them, it's destroying them so you can maneuver around safely, which is something I do appreciate.
So what do I think about the game? Well, I should mention that I'm awful at shoot-em-ups, and a lot of them are off-putting to me, but I enjoyed HYPERDRIVE. I think the extra mechanics, such as the charge, and the powerups, add plenty to the experience. Add the art style to it, and you have a memorable experience. I’ve played many games like this, and a lot of them fail to bring anything to the table that makes them stand out to me, but HYPERDRIVE is an exception. The only issue I had with HYPERDRIVE was a bug where the movement controls would get locked up. I have no idea if this is an in-game issue, or if I am accidentally pushing a key on my keyboard by mistake. Outside of that, I really enjoyed HYPERDRIVE. If I had to suggest anything, I’d recommend adding a wave select mechanic, so that you can start at the later waves, to practice dealing with later enemies.